Inarra

Description:

Description:

Inarra, level 12 Elf, Rogue Build: Aerialist Rogue Rogue Tactics: Artful Dodger

FINAL ABILITY SCORES: Str 15, Con 14, Dex 21, Int 12, Wis 12, Cha 16.

STARTING ABILITY SCORES: Str 14, Con 13, Dex 16, Int 11, Wis 9, Cha 13. AC: 26 Fort: 21 Reflex: 26 Will: 22 HP: 81 Surges: 8 Surge Value: 20

TRAINED SKILLS: Stealth +16, Thievery +16, Bluff +14, Perception +14, Acrobatics +16, Athletics +13

UNTRAINED SKILLS: Arcana +7, Diplomacy +9, Dungeoneering +7, Endurance +8, Heal +7, History +7, Insight +7, Intimidate +9, Nature +9, Religion +7, Streetwise +9

FEATS: Level 1: Backstabber Level 2: Wood Elf Agility Level 4: Sneaky Accuracy Level 6: Surprising Charge Level 8: Bloodied Fleetness Level 10: Elven Precision Level 11: Slaying Action Level 12: Scimitar Dance

POWERS: Rogue at-will 1: Piercing Strike Rogue at-will 1: Riposte Strike Rogue encounter 1: Positioning Strike Rogue daily 1: Confounding Attack Rogue utility 2: Adaptable Flanker Rogue encounter 3: Flamboyant Strike Rogue daily 5: Staggering Assault Rogue utility 6: Chameleon Rogue encounter 7: Rogue’s Luck Rogue daily 9: Deadly Positioning Rogue utility 10: Gap in the Armor

ITEMS: Cunning Dagger +3, Sunleaf Leather Armor +3, Amulet of Protection +3, Adventurer’s Kit, Dagger (2), Jagged Short sword +3

Bio:

Before the war with the empire, Inarra was a happy mother and wife. After the surrender of the Eladrin nation, she became a Queen and a slave. In order to keep her children, Inarra has had to kill any who would oppose her master. With her innate ability to teleport, and her amazing quickness, Inarra has become a reluctant but skilled assassin.

Inarra

Satida Correndell