Samira Azad, level 14 Human, Wizard, Academy Master Build: Control Wizard Arcane Implement Mastery: Orb of Imposition
FINAL ABILITY SCORES: Str 12, Con 16, Dex 11, Int 21, Wis 19, Cha 9.
STARTING ABILITY SCORES: Str 11, Con 15, Dex 10, Int 15, Wis 15, Cha 8. AC: 27 Fort: 25 Reflex: 27 Will: 28 HP: 88 Surges: 11 Surge Value: 22
TRAINED SKILLS: Religion +17, Arcana +19, Nature +16, History +17, Insight +16
UNTRAINED SKILLS: Acrobatics +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +10, Heal +11, Intimidate +6, Perception +11, Stealth +7, Streetwise +6, Thievery +7, Athletics +8
FEATS: Wizard: Ritual Caster Human: Armor Proficiency (Leather) Level 1: Improved Initiative Level 2: Expanded Spellbook Level 4: Enlarge Spell Level 6: Expert Ritualist Level 8: Durable Level 10: Linguist Level 11: Paragon Defenses Level 12: Resounding Thunder Level 14: Toughness
POWERS: Bonus At-Will Power: Magic Missile Wizard at-will 1: Ray of Frost Wizard at-will 1: Storm Pillar Wizard encounter 1: Chill Strike Wizard daily 1: Rolling Thunder Wizard daily 1 Spellbook: Freezing Cloud Wizard daily 1 Spellbook: Sleep Wizard utility 2: Shield Wizard utility 2 Spellbook: Phantasmal Terrain Wizard encounter 3: Hypnotic Pattern Wizard daily 5: Stinking Cloud Wizard daily 5 Spellbook: Grasp of the Grave Wizard daily 5 Spellbook: Acid Mire Wizard utility 6: Wizard’s Escape Wizard utility 6 Spellbook: Emerald Eye Wizard encounter 7: Spectral Ram Wizard daily 9: Lightning Serpent Wizard daily 9 Spellbook: Ice Storm Wizard daily 9 Spellbook: Face of Death Wizard utility 10: Blur Wizard utility 10 Spellbook: Mirror Image Wizard encounter 13: Illusory Assailant (replaces Hypnotic Pattern)
ITEMS: Spellbook, Orb of Mighty Retort +3, Leather Armor of Night +3, Steadfast Amulet +3, Leather Armor, Adventurer’s Kit
As beautiful as she is deadly, Samira is the head of the Wizard’s Academy on the Isle of Lankha. Born to a noble house, Samira had the chance to do almost anything she wanted. Her life was to be one of nobility and pleasure. Her parents were very alarmed upon hearing of their daughter’s desire to enter the Wizard’s Academy. Unable to deter her, they were eventually forced to relent.
At the age of 15, Samira began her path to the Arcane. At first she was shunned for her noble background. Many of the Academy students viewed her as a snobby rich kid, who was playing at being a wizard. Their approval meant nothing to her. As the years passed, it became evident to everyone on the island, that she was the best of any of the students. Blessed with a quick and intuitive mind, she never had to be taught anything twice. Quickly she rose in rank, and became the youngest member of the first order, at the age of 26.
Samira stayed at the school to become a teacher. Eventually when the old wizard Zakhira decided to retire, she was unanimously chosen to become the new head of the Academy. Her new authority brought many changes in the school. During her time as a student and then a teacher, she had seen many lapses in education and testing methods. Students were allowed to attain a higher rank, without sterner testing methods. Under her guidance, a strict school became even harder. Many would leave before achieving the second and first rank.
As the head of the Academy, a part of Samira’s duties forced her to serve on the Council of Nine.